Difference between revisions of "Analyse games"
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* Press F1 to bring up the "Director". This lets you draw your own markup. | * Press F1 to bring up the "Director". This lets you draw your own markup. | ||
[[File:Director.jpg|frameless|none|F1 shows the director window which lets you draw markup]] | [[File:Director.jpg|frameless|none|F1 shows the director window which lets you draw markup]] | ||
'''Default markup codes''' | '''Default markup codes''' |
Revision as of 20:58, 16 October 2021
Check out this great article on how to analyse games with Lucas Chess: https://discover.hubpages.com/games-hobbies/Chess-Game-analysis
In general, it is best practice to first create a Database with your own games.
Once you have opened your game, you are able to analyse and annotate your games as seen below.
- Use Utilities / Analysis / Analyze to get an engine to analyse your game, find errors and score each move.
- Right click any move in the grid on the right to bring up the comments box
Director feature
- Press F1 to bring up the "Director". This lets you draw your own markup.
Default markup codes
- Right click square = blue circle
- Right click and drag from one square to another = blue arrow
- Shift + right click square = red circle
- Shift + right click and drag from one square to another = red arrow
- Alt + right click square = green circle
- Alt + right click and drag from one square to another = green arrow
Kibitzer
Just like in other professional chess programmes, you can add engines that will analyse the current position in real time. This is called a Kibitzer - you can find it under Utilities / Kibitzers: