Difference between revisions of "Analyse games"

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[[File:Kibitzer.jpg|frameless|none|Kibitzers are very flexible in Lucas Chess]]
[[File:Kibitzer.jpg|frame|none|Kibitzers are very flexible in Lucas Chess]]

Revision as of 20:59, 16 October 2021

Check out this great article on how to analyse games with Lucas Chess: https://discover.hubpages.com/games-hobbies/Chess-Game-analysis

In general, it is best practice to first create a Database with your own games.


Once you have opened your game, you are able to analyse and annotate your games as seen below.

  • Use Utilities / Analysis / Analyze to get an engine to analyse your game, find errors and score each move.
  • Right click any move in the grid on the right to bring up the comments box


Annotate games.jpg


Director feature

  • Press F1 to bring up the "Director". This lets you draw your own markup.


F1 shows the director window which lets you draw markup


Default markup codes

  • Right click square = blue circle
  • Right click and drag from one square to another = blue arrow
  • Shift + right click square = red circle
  • Shift + right click and drag from one square to another = red arrow
  • Alt + right click square = green circle
  • Alt + right click and drag from one square to another = green arrow


Kibitzer

Just like in other professional chess programmes, you can add engines that will analyse the current position in real time. This is called a Kibitzer - you can find it under Utilities / Kibitzers:


Kibitzers are very flexible in Lucas Chess