Difference between revisions of "Analyse games"

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Once you have opened your game, you are able to analyse and annotate it as seen below.
Once you have your database, have selected and opened your game, you are able to analyse and annotate it as seen below.


* Right click any move in the grid on the right to bring up the comments box
* '''Right click any move in the grid on the right to bring up the comments box'''


For maximum benefit, you should first try to self analyse your game without letting an engine analyse it. Try to see were you went wrong, write comments and really think about  
For maximum benefit, '''you should first try to self analyse your game without letting an engine analyse it'''. Try to see were you went wrong, write comments and really think about  
positions carefully. Once you are finished, you can run the engine to check your thoughts - the engine will grade each position in pawns and highlight inaccuracies, mistakes and blunders.
positions carefully. Once you are finished, you can run the engine to check your thoughts - the engine will grade each position in pawns and highlight inaccuracies, mistakes and blunders. Alternatively, you can use a Kibitzer to analyse the current move with an engine (see below).


* Use Utilities / Analysis / Analyze to get an engine to analyse your game, find errors and score each move.
* Use Utilities / Analysis / Analyze to get an engine to analyse your game, find errors and score each move (for details see the article on [[Mass analysis]]).




[[File:Annotate games.jpg|1000px|frameless|none]]
[[File:Annotate games.jpg|1200px|frameless|none]]


'''Double click''' any move in the grid to see details regarding the engine analysis and alternative moves for the position:
[[File:Analysis details.jpg|500px|frameless|none|Double click a move to see analysis details]]


== Director feature ==
== Director feature ==


* Press F1 to bring up the "Director". This lets you draw your own markup.  
* '''Press F1 to bring up the "Director"'''. This lets you draw your own markup. If you want your markup to be saved, make sure you tick the checkbox at the bottom of the Director window!




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'''Default markup codes'''
'''Default markup commands'''
* Right click square = blue circle
* Right click square = blue circle
* Right click and drag from one square to another = blue arrow
* Right click and drag from one square to another = blue arrow
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* Alt + right click and drag from one square to another = green arrow
* Alt + right click and drag from one square to another = green arrow


'''Customising markup'''
You can customise the colours and styles of all your markup to your personal liking. Right click any of the arrows or shapes on the left of the Director window to change them.
For example, this is the customisation window for the standard green arrow:
[[File:Director customise.jpg|700px|frameless|none|Customising colours in the Director]]


== Kibitzer ==
== Kibitzer ==
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[[File:Kibitzer.jpg|frame|none|Kibitzers are very flexible in Lucas Chess]]
[[File:Kibitzer.jpg|frame|none|Kibitzers are very flexible in Lucas Chess]]


By clicking on the settings button above, you can configure your Kibitzer to work optimally:
'''Key settings:'''
* MultiPV: How many lines do you want analysed - typical values are 1 to 3. More lines will slow down the engine significantly, so it is a balancing act.
* Priority: The process priority of the engine. I would keep this at very low so that your Kibitzer does not slow down Windows in general.
* Threads: How many CPUs to use. If you don't know how many CPUs you have, you can find out by opening your Task Manager, clicking on Performance and then CPU. You should see "Logical processors". Modern PCs tend to have 8 or 12. If you select all of them, you might hear your processor fans going crazy, so maybe select half of them (e.g. 4 or 6).
* Hash: Engines (e.g. Stockfish) store their results in a so called Hash table. If you analyse a move in detail and then jump to the next move, the engine likely has remembered all the key variations in RAM if this value is large enough, saving you a lot of analysis time. The value has to be set in Megabytes. 1 GB = 1,024 MB. So if you have 16 GB of RAM in your PC, you could use 8 GB for the engine and set this value to 8 * 1,024 = 8,192
[[File:Kibitzer settings.jpg|frame|none|You can configure your Kibitzer]]
== Themes ==
It is a very good practice to categorise the mistakes you made in your games under certain Themes. For example you might have missed a fork or a pin. In Lucas Chess you can define your own themes.
[[File:Theme selection.jpg|900px|frameless|none|You can select themes for each important move.]]
Having categorised your mistakes this way also allows you to generate statistics across your games to see what areas you have to improve on.
In the [[Database]] view, you can click "Utilities / Statistics on tactical themes" which gives you a breakdown of mistakes by theme:
[[File:Theme statistics.jpg|900px|frameless|none|You can generate error statistics across your games from the database window.]]


== Useful keys ==
== Useful keys ==


Press Ctrl+K to show a list of all shortcuts
Press Alt+K to show a list of all shortcuts
 
Press Alt+L at any stage to open the current board position in online [[Lichess]] analysis


Press Ctrl+L at any stage to open the current board position in online [[Lichess]] analysis
Press Alt+T at any stage to search the [[Chesstempo]] database for Grandmaster games with the current board position


== External resources ==
== External resources ==

Latest revision as of 23:26, 24 October 2021

Overview

Analysing your own games is an important part of becoming a better chess player. Only if you try to understand what went wrong and how to avoid it, will you be able to learn. In general, it is best practice to first create a Database with your own games.


Once you have your database, have selected and opened your game, you are able to analyse and annotate it as seen below.

  • Right click any move in the grid on the right to bring up the comments box

For maximum benefit, you should first try to self analyse your game without letting an engine analyse it. Try to see were you went wrong, write comments and really think about positions carefully. Once you are finished, you can run the engine to check your thoughts - the engine will grade each position in pawns and highlight inaccuracies, mistakes and blunders. Alternatively, you can use a Kibitzer to analyse the current move with an engine (see below).

  • Use Utilities / Analysis / Analyze to get an engine to analyse your game, find errors and score each move (for details see the article on Mass analysis).


Annotate games.jpg


Double click any move in the grid to see details regarding the engine analysis and alternative moves for the position:


Double click a move to see analysis details

Director feature

  • Press F1 to bring up the "Director". This lets you draw your own markup. If you want your markup to be saved, make sure you tick the checkbox at the bottom of the Director window!


F1 shows the director window which lets you draw markup


Default markup commands

  • Right click square = blue circle
  • Right click and drag from one square to another = blue arrow
  • Shift + right click square = red circle
  • Shift + right click and drag from one square to another = red arrow
  • Alt + right click square = green circle
  • Alt + right click and drag from one square to another = green arrow


Customising markup

You can customise the colours and styles of all your markup to your personal liking. Right click any of the arrows or shapes on the left of the Director window to change them. For example, this is the customisation window for the standard green arrow:

Customising colours in the Director

Kibitzer

Just like in other professional chess programmes, you can add engines that will analyse the current position in real time. This is called a Kibitzer - you can find it under Utilities / Kibitzers. The Kibitzer will open in a separate window:


Kibitzers are very flexible in Lucas Chess


By clicking on the settings button above, you can configure your Kibitzer to work optimally:


Key settings:

  • MultiPV: How many lines do you want analysed - typical values are 1 to 3. More lines will slow down the engine significantly, so it is a balancing act.
  • Priority: The process priority of the engine. I would keep this at very low so that your Kibitzer does not slow down Windows in general.
  • Threads: How many CPUs to use. If you don't know how many CPUs you have, you can find out by opening your Task Manager, clicking on Performance and then CPU. You should see "Logical processors". Modern PCs tend to have 8 or 12. If you select all of them, you might hear your processor fans going crazy, so maybe select half of them (e.g. 4 or 6).
  • Hash: Engines (e.g. Stockfish) store their results in a so called Hash table. If you analyse a move in detail and then jump to the next move, the engine likely has remembered all the key variations in RAM if this value is large enough, saving you a lot of analysis time. The value has to be set in Megabytes. 1 GB = 1,024 MB. So if you have 16 GB of RAM in your PC, you could use 8 GB for the engine and set this value to 8 * 1,024 = 8,192


You can configure your Kibitzer

Themes

It is a very good practice to categorise the mistakes you made in your games under certain Themes. For example you might have missed a fork or a pin. In Lucas Chess you can define your own themes.

You can select themes for each important move.


Having categorised your mistakes this way also allows you to generate statistics across your games to see what areas you have to improve on.

In the Database view, you can click "Utilities / Statistics on tactical themes" which gives you a breakdown of mistakes by theme:

You can generate error statistics across your games from the database window.

Useful keys

Press Alt+K to show a list of all shortcuts

Press Alt+L at any stage to open the current board position in online Lichess analysis

Press Alt+T at any stage to search the Chesstempo database for Grandmaster games with the current board position

External resources

Check out this great article on how to analyse games with Lucas Chess: https://discover.hubpages.com/games-hobbies/Chess-Game-analysis