Difference between revisions of "Train"
Jump to navigation
Jump to search
Line 30: | Line 30: | ||
4. Openings | 4. Openings | ||
* [[Training with a book]] | * [[Training with a book]] - Learn all the possible moves in a book of GM openings | ||
Revision as of 17:06, 16 October 2021
You have an extensive list of trainings that help you to materially improve your chess:
1. Basics
- Check your memory on a chessboard - you have to memorise a set of chess pieces on a board and then place them yourself on a blank board.
- Find all moves - your King is in check. Find all legal moves available to you (or your opponent).
- Becoming a knight tamer - great ways to improve your understanding of how a knight moves
- Moves between two positions - compare two positions and figure out what moves are needed to get from one to the other
- The board at a glance - visualisation exercise - memorise pieces on a board and answer questions about them (square colour, position, attacking, attacked)
- Coordinate training - click on the correct square as fast as you can
- Writing down moves of a game - write down the move that was just made by the computer
2. Tactics
- Training positions - a collection of checkmates, endgames and other tactical patterns for practice
- Learn tactics by repetition - more checkmates and tactics
- Find best move - a great function where you can replay challenging positions from your own games
- Your daily test - play puzzles against the engine
- Determine your calculating power - advanced visualisation training
- Turn on the lights
3. Games
- Play like a Grandmaster - emulate your favourite GMs by replaying their moves
- Captures and threats in a game - visualise moves from games and then say which pieces can be captured and what pieces are threatened by the opponent.
- Count moves - play through games and count all legal moves possible in a given position
- Resistance Test - play against an engine without losing more than 100 centipawns
- Learn a game - memorise important games by either repeating moves or finding the move played for a given side.
4. Openings
- Training with a book - Learn all the possible moves in a book of GM openings
5. Endings
- Training mates
- Mate in 1½
- Endings with Gaviota Tablebases
6. Long-term trainings