Difference between revisions of "Train"
Jump to navigation
Jump to search
(31 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
You have an extensive list of trainings that help you to improve your chess: | You have an extensive list of trainings that help you to materially improve your chess: | ||
1. Basics | 1. Basics | ||
* Check your memory on a chessboard | * [[Check your memory on a chessboard]] - you have to memorise a set of chess pieces on a board and then place them yourself on a blank board. | ||
* Find all moves | * [[Find all moves]] - your King is in check. Find all legal moves available to you (or your opponent). | ||
* Becoming a knight tamer | * [[Becoming a knight tamer]] - great ways to improve your understanding of how a knight moves | ||
* Moves between two positions | * [[Moves between two positions]] - compare two positions and figure out what moves are needed to get from one to the other | ||
* | * [[The board at a glance]] - visualisation exercise - memorise pieces on a board and answer questions about them (square colour, position, attacking, attacked) | ||
* Writing down moves of a game | * [[Coordinate training]] - click on the correct square as fast as you can | ||
* [[Writing down moves of a game]] - write down the move that was just made by the computer | |||
Line 13: | Line 15: | ||
* Training positions - a collection of checkmates, endgames and other tactical patterns for practice | * Training positions - a collection of checkmates, endgames and other tactical patterns for practice | ||
* Learn tactics by repetition - more checkmates and tactics | * Learn tactics by repetition - more checkmates and tactics | ||
* [[Find best move]] - a great function where you can replay challenging positions from your own games | * '''[[Find best move]]''' - a great function where you can replay challenging positions from your own games | ||
* Your daily test - play puzzles against the engine | * Your daily test - play puzzles against the engine | ||
* [[Determine your calculating power]] | * [[Determine your calculating power]] - advanced visualisation training | ||
* Turn on the lights | * [[Turn on the lights]] - further tactics training by category | ||
3. Games | 3. Games | ||
* Play like a Grandmaster | * [[Play like a Grandmaster]] - emulate your favourite GMs by replaying their moves | ||
* Captures and threats in a game | * [[Captures and threats in a game]] - visualise moves from games and then say which pieces can be captured and what pieces are threatened by the opponent. | ||
* Count moves | * [[Count moves]] - play through games and count all legal moves possible in a given position | ||
* Resistance Test | * [[Resistance Test]] - play against an engine without losing more than 100 centipawns | ||
* Learn a game | * [[Learn a game]] - memorise important games by either repeating moves or finding the move played for a given side. | ||
4. Openings | 4. Openings | ||
* Training with a book | * [[Training with a book]] - Learn all the possible moves in a book of GM openings | ||
5. Endings | 5. Endings | ||
* Training mates | * Training mates - learn mate in 1 up to mate in 7 | ||
* Mate in 1½ | * [[Mate in 1-and-a-half|Mate in 1½]] - find the mate in 3 half-moves (plies) | ||
* Endings with Gaviota Tablebases | * [[Endings with Gaviota Tablebases]] - find mates with Gaviota Tablebases | ||
6. Long-term trainings | 6. Long-term trainings | ||
* Training on a map | * [[Training on a map]] - Play situations from games that have occurred in certain countries | ||
* Transsiberian Railway | * [[Transsiberian Railway]] - Solve puzzles to travel along the Transsib | ||
* Expeditions to the Everest | * [[Expeditions to the Everest]] - You play against certain openings (e.g. against the Caro-Kann) to climb the Everest | ||
* The Washing Machine | * [[The Washing Machine]] | ||
7. Game related trainings (these are seen in the [[Database]] view clicking on "Train") | |||
* [[Play against a game]] - Pick a side (White or Black) and replay each move of a game, trying to find the best move. You then get scored against the actual move and against the best engine move. | |||
* Create a tactics training - If you have a database of chess puzzles, you can turn them into actual tactics trainings with this function. |
Latest revision as of 19:57, 28 November 2021
You have an extensive list of trainings that help you to materially improve your chess:
1. Basics
- Check your memory on a chessboard - you have to memorise a set of chess pieces on a board and then place them yourself on a blank board.
- Find all moves - your King is in check. Find all legal moves available to you (or your opponent).
- Becoming a knight tamer - great ways to improve your understanding of how a knight moves
- Moves between two positions - compare two positions and figure out what moves are needed to get from one to the other
- The board at a glance - visualisation exercise - memorise pieces on a board and answer questions about them (square colour, position, attacking, attacked)
- Coordinate training - click on the correct square as fast as you can
- Writing down moves of a game - write down the move that was just made by the computer
2. Tactics
- Training positions - a collection of checkmates, endgames and other tactical patterns for practice
- Learn tactics by repetition - more checkmates and tactics
- Find best move - a great function where you can replay challenging positions from your own games
- Your daily test - play puzzles against the engine
- Determine your calculating power - advanced visualisation training
- Turn on the lights - further tactics training by category
3. Games
- Play like a Grandmaster - emulate your favourite GMs by replaying their moves
- Captures and threats in a game - visualise moves from games and then say which pieces can be captured and what pieces are threatened by the opponent.
- Count moves - play through games and count all legal moves possible in a given position
- Resistance Test - play against an engine without losing more than 100 centipawns
- Learn a game - memorise important games by either repeating moves or finding the move played for a given side.
4. Openings
- Training with a book - Learn all the possible moves in a book of GM openings
5. Endings
- Training mates - learn mate in 1 up to mate in 7
- Mate in 1½ - find the mate in 3 half-moves (plies)
- Endings with Gaviota Tablebases - find mates with Gaviota Tablebases
6. Long-term trainings
- Training on a map - Play situations from games that have occurred in certain countries
- Transsiberian Railway - Solve puzzles to travel along the Transsib
- Expeditions to the Everest - You play against certain openings (e.g. against the Caro-Kann) to climb the Everest
- The Washing Machine
7. Game related trainings (these are seen in the Database view clicking on "Train")
- Play against a game - Pick a side (White or Black) and replay each move of a game, trying to find the best move. You then get scored against the actual move and against the best engine move.
- Create a tactics training - If you have a database of chess puzzles, you can turn them into actual tactics trainings with this function.